“Watermachine” Sound Installation at LeMieux Galleries
I currently have a sound piece playing at LeMieux Galleries as part of the group show “Water, Water, Everywhere” curated by Christy Wood.
The “Watermachine” plays a predetermined, but constantly evolving mix of three long (around 5 minutes each) field recordings I made: a waterfall in North Carolina, the surf in Alabama, and a thunderstorm in New Orleans.
It was created with Max/MSP (a “visual programming language for media“), some free sound editing software and a mobile recorder (Zoom H2). Two of the sound sources have their volume controlled by a very slow oscillator (LFO), each on cycles of a prime number of seconds so that the volume curves don’t realign at the same places for a very long time—and when they do, they are each referencing a different part of the sample. Though subtle, the sound mix would not repeat itself exactly for many years. The third sound source, the waterfall, is brought in algorithmically when the sum of the other two sources has dropped below a certain threshold, and fades out again when one or both are audible again.